With this in mind, the innate puncture could also be a problem and when you think about it, it barely makes sense in most sniper rifles. I mean I for one would wish something unique and have a gap between the snipers and bows to make them clearly different feel in gameplay. And while it is cool idea, I am not sure if we should make snipers even more similar to bows. Sure, I think this could be a solution to the problem that plagues sniper rifles till this day. How about a mod or few similar to thunderbolt AoE functionality but unique in both function and effect. What could be the solution to these issues? Of course, we could increase magazine capacity and decrease the reload time of the sniper rifles but what are they, semi automatic rifles with drum magazines? Hardly seems a solution when you consider that. Now looking at bows and sniper rifles, the latter barely have any reason to still be picked up over the bows. And on top of all of this, they are silent unlike sniper rifles. Bows also have the thunderbolt mod that is a huge benefit when in need to taking out crowds of enemies fast. Other benefits of the bows are the fact that they generally do more damage, they are easier to use due to the nature of the game, enemies, map layout and so on so forth. This is not a feature in snipers except with Lanka that is probably the closest in function to bows. They have innate punch trough in them so if enemies are running in line, you can nail down multiple enemies in one arrow. Now let us look at the bows in this game. Another benefit of the snipers benefit is the fact that they have a clip function so they can better combat crowds in short succession At least in theory. That being said, they can sometimes be harmful if the map layout doesn't favor this sort of long range combat scenario, obviously. ![]() What are the differences between the two then? Well, snipers have a built in scope that is actually rather useful once you get used to them and the snipers themselves. Now if you take a look at the closest similar weapon class to snipers, it is the bows in this game. Let us take a more detailed and more in depth look at the issues this weapon class has. ![]() That being said, and this is what I criticized and discussed in the original buff post too is that the damage numbers alone are not a solution to the problems of snipers. I have been playing with the lately as they are are fun weapon category to use if you are into such a type of gameplay. Mostly all the buffs were improvements to damage and/or critical chance and critical damage numbers. So recently, not too long ago we got a buff to sniper rifles.
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